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Sound Design Examples

Teamfight Tactics - Sound Design Reel

Sound Designer - Examples of my work from Teamfight Tactics. I created and implemented the assets for all examples shown.

League of Legends - Sound Design Reel

Sound Designer - Showcase of a few of the skins I worked on for League of Legends. The music for the Space Groove Blitzcrank emote at the end is from the Space Groove theme by Brendon Williams.

Cropout Sample Project - Sound Redesign

Using Unreal Audio, I created and reimplemented all of the sounds for the Cropout Demo Project. This is a brief overview of how I approached some of the implementation.

League of Legends - Battle Queen Katarina

Sound Designer - Created and implemented SFX for the abilities and recall, including unique audio for all 6 daggers.

League of Legends - Sentinel Graves

Sound Designer - Created and implemented SFX for the abilities, emotes and recall. The sounds for his auto attacks and most of his abilities change once Graves hits level 11, to match the change in VFX.

Recent Projects

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Teamfight Tactics

​Sound Designer working on gameplay, cosmetics and events. Also assists with music implementation. Please visit Artstation here for additional sound design examples.

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Associate Sound Designer on the Personalization team on League of Legends, including work on skins, wards, and emotes.

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ChemCaper 

​Sound Designer for the animated cutscenes. ChemCaper is a chemistry RPG for mobile platforms. 

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​Composer and Sound Designer. DinoTrucks is an exploratory iPad app for children ages 3 to 10. 

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Bioshock Infinite: Burial at Sea Episode 2

​Edited and mastered dialogue as an intern at dSonic, inc.

© 2017 by Rachel Dziezynski

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