Rachel started with music at 9 years old, when she began playing the flute. One year later, she began composing. Having been an avid gamer since she was young and realizing how powerful game audio could be after first playing Chrono Trigger, she decided to combine her love of games and music and turn it into her career.
She graduated from Berklee College of Music with a dual major in Electronic Production and Design and Film Scoring, and a minor in Video Game Scoring and Audio. During her time at Berklee, she was very active within the game audio community, and worked at dSonic, inc. as a composer after interning with them.
After Berklee, she lived in Tokyo for two years, where she worked with Norihiko Hibino as his assistant and taught as part of the JET Program.
She currently works at Berklee College of Music and is a co-organizer of Game Audio Boston, while continuing her work as a composer and sound designer.