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Rachel started with music at 9 years old, when she began playing the flute. One year later, she began composing. Having been an avid gamer since she was young and realizing how powerful game audio could be after first playing Chrono Trigger, she decided to combine her love of games and audio and turn it into her career. 

She graduated from Berklee College of Music with a dual major in Electronic Production and Design and Film Scoring, and a minor in Video Game Scoring and Audio. During her time at Berklee, she was very active within the game audio community, and worked at dSonic, inc. as a composer after interning with them. 

After Berklee, she lived in Tokyo for two years, where she worked with Norihiko Hibino as his assistant and taught as part of the JET Program. Upon returning to the US, she worked at Berklee College of Music and was a co-organizer of Game Audio Boston while continuing to do freelance audio work.


She is currently a sound designer at Riot Games working on Teamfight Tactics. She previously worked on League of Legends as part of the Personalization team.



Teamfight Tactics (2021 - Current)

Sound Designer on gameplay, cosmetics, and events. Additional music implementation.

League of Legends (2019 - 2021)

Sound Designer. Worked on the audio for various skins, wards, and other personalization content.

ChemCaper (2016)

Sound designer. Provided sound design for several of the cinematics, along with doing audio QA. A chemistry based RPG.

Bioshock Infinite: Burial at Sea Episode 2 (2014)

Dialogue editing and mastering as an intern at Dsonic, Inc.

DinoTrucks (2014)

Composer and sound designer. An iPad app for kids ages 3 to 10 that encourages exploration.


Beginners Guide to Creating Audio for Games (2018)

Speaker at the February Meeting of Women in Games Boston. A talk for people with no previous audio experience about free resources and techniques they can use to start creating sound for games right away.

Getting AAA Sound on an Indie Budget (2018)

Speaker at Boston Festival of Indie Games Talks. A mix of business and technical details, it goes over how to hire an audio professional and how good implementation can help you make the most of the assets you have.

Getting Started with Writing Game Music (2017)

A talk at Mmmmaven about the basics of writing music for games, including what makes game music unique, what working as a composer is like, and how to get your first gig. The full talk can be watched here.

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