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ABOUT

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Hello! I am a sound designer for games with roughly 9 years of experience in the industry, spanning AAA and indie games. I started my career as a composer for games before transitioning into being a full-time sound designer, now using my learnings from both to create the most immersive audio experiences possible.

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My most recent position was as a Sound Designer at Riot Games, where I worked from 2018 until 2025. While I was there, I worked on both Teamfight Tactics and League of Legends, with a few highlights including:

  • Creating and implementing sound effects for Teamfight Tactics sets, from Gizmos and Gadgets through K.O. Coliseum.

  • Acting as the audio Lead for Teamfight Tactics : Inkborn Fables and Into the Arcane.

  • Music editing and implementation for the Everything Goes On Arena and K/DA in the Convergence Arena in Teamfight Tactics 

 

Before Riot, I did freelance game audio for indie games while working at Berklee College of Music as a Session Coordinator. I also have prior experience working in Japan, with my most notable position being Assistant Sound Director at Gem Impact.

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I'm currently available for new projects, and would love to hear from you if you would be interested in working together!

PREVIOUS PROJECTS

GAMES

Teamfight Tactics (2021 - 2025)

Sound Designer on gameplay, cosmetics, and events. Additional music implementation.

League of Legends (2019 - 2021)

Sound Designer. Worked on the audio for various skins, wards, and other personalization content.

ChemCaper (2016)

Sound designer. Provided sound design for several of the cinematics, along with doing audio QA. A chemistry based RPG.

Bioshock Infinite: Burial at Sea Episode 2 (2014)

Dialogue editing and mastering as an intern at Dsonic, Inc.

DinoTrucks (2014)

Composer and sound designer. An iPad app for kids ages 3 to 10 that encourages exploration.

TALKS AND INTERVIEWS

TFT Dev Drop: 6-Costs Enter Into the Arcane | Dev Video - Teamfight Tactics (2024)

Spoke about translating the audio from Arcane into TFT as part of a panel of devs. Link

In-House(d) - The First Year of Game Audio at Large Game Studio

Moderated a panel of audio professionals at Riot Games, speaking about their experience working in-house and how it differs from freelancing.

My Favorite Sound From League of Legends - Rachel Dziezynski (2022)

Had the opportunity to be a guest on Jeff Penny's My Favorite Sound From video series, where I spoke about my work on Astronaut Bard, a skin in League of Legends. Link

It's Dangerous To Go Alone - GameSoundCon (2021)

Panelist speaking about the different support roles within game audio, what they do, and why they are important.

Beginners Guide to Creating Audio for Games (2018)

Speaker at the February Meeting of Women in Games Boston. A talk for people with no previous audio experience about free resources and techniques they can use to start creating sound for games right away.

Getting AAA Sound on an Indie Budget (2018)

Speaker at Boston Festival of Indie Games Talks. A mix of business and technical details, it goes over how to hire an audio professional and how good implementation can help you make the most of the assets you have.

Getting Started with Writing Game Music (2017)

A talk at Mmmmaven about the basics of writing music for games, including what makes game music unique, what working as a composer is like, and how to get your first gig. 

© 2017 by Rachel Dziezynski

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